﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Z2.Core
{
	public class Tree : ObjectBase
	{

		public Tree()
			: base(SpriteManager.Instance.LoadSprite("tree", 1, 1))
		{
			this.Light = new Light("tree_light");
			this.Light.LightSize = new Rectangle(0, 0, this.Sprite.FrameWidth, this.Sprite.Height);
		    this.Behavior = null;
		    this.IsStatic = true;
		}

		internal override bool CantCollide(ObjectBase obj)
		{
			return true;
		}

		
	}
}
